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guideGetting and setting data

Quick recap

In the previous guide you have learned about lifecycle methods. Having the editor created, you can now set or get its data.

CKEditor 5 allows you to retrieve the data from and save it to your server (or to your system in general) in various ways. In this guide, you can learn about the available options along with their pros and cons.

# Manually retrieving the data

When you:

  • Use Ajax requests instead of the classic integration with HTML forms,
  • Implement a single-page application,
  • Use a different editor type than the Classic editor (and hence, cannot use the previous method),

# Getting the editor data with getData()

If the editor content needs to be retrieved for any reason, like for sending it to the server through an Ajax call, use the getData() method:

const data = editor.getData();

# Setting the editor data with setData()

To replace the editor content with new data, use the setData() method:

editor.setData( '<p>Some text.</p>' );

For that, you need to store the reference to the editor because there is no global CKEDITOR.instances property. You can do that in multiple ways, for example by assigning the editor to a variable defined outside the then()'s callback:

let editor;

ClassicEditor
    .create( document.querySelector( '#editor' ) )
    .then( newEditor => {
        editor = newEditor;
    } )
    .catch( error => {
        console.error( error );
    } );

// Assuming there is a <button id="submit">Submit</button> in your application.
document.querySelector( '#submit' ).addEventListener( 'click', () => {
    const editorData = editor.getData();

    // ...
} );

# Automatic integration with HTML forms

This is the classic way of integrating the editor. It is typically used in simpler CMSes, forums, comment sections, etc.

This approach is only available in the Classic editor and only if the editor was used to replace a <textarea> element:

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="utf-8">
    <title>CKEditor 5 - Classic editor</title>
    <script src="https://cdn.ckeditor.com/ckeditor5/41.3.1/classic/ckeditor.js"></script>
</head>
<body>
    <h1>Classic editor</h1>
    <form action="[URL]" method="post">
        <textarea name="content" id="editor">
            &lt;p&gt;This is some sample content.&lt;/p&gt;
        </textarea>
        <p><input type="submit" value="Submit"></p>
    </form>
    <script>
        ClassicEditor
            .create( document.querySelector( '#editor' ) )
            .catch( error => {
                console.error( error );
            } );
    </script>
</body>
</html>

Classic editor will automatically update the value of the <textarea> element once the user submits the form. You do not need any additional JavaScript code to send the editor data to the server.

In your HTTP server, you can now read the editor data from the content variable of the POST request. For instance, in PHP, you can get it in this way:

<?php
    $editor_data = $_POST[ 'content' ];
?>

Please note that the replaced <textarea> element is updated automatically by CKEditor straight before the submission. If you need to access the <textarea> value programmatically with JavaScript (e.g. in the onsubmit handler to validate the entered data), there is a chance that the <textarea> element would still store the original data. In order to update the value of the replaced <textarea>, use the editor.updateSourceElement() method.

If you need to get the actual data from CKEditor at any moment using JavaScript, use the editor.getData() method as described in the next section.

When you print the data from the database to a <textarea> element in an HTML page, you need to encode it correctly. For instance, if you use PHP then a minimal solution would look like this:

<?php
    $data = str_replace( '&', '&amp;', $data );
?>

<textarea name="content" id="editor"><?= $data ?></textarea>

Thanks to that, the <textarea> will be printed out like this:

&lt;textarea>&lt;p>This is some sample content.&lt;/p>&lt;/textarea>

Instead of being printed like this:

<textarea><p>This is some sample content.</p></textarea>

While simple content like that mentioned above does not itself require to be encoded, encoding the data will prevent losing text like “<” or “<img>”.

# Updating the source element

If the source element is not <textarea>, CKEditor 5 clears its content after the editor is destroyed. However, if you would like to enable updating the source element with the output coming from the data pipeline, you can use the updateSourceElementOnDestroy configuration option.

ClassicEditor.create( document.querySelector( '#editor' ), {
    // ...
    updateSourceElementOnDestroy: true
} );

Enabling the updateSourceElementOnDestroy option in your configuration might have some security implications, depending on the plugins you use. While the editing view is secured, there might be some unsafe content in the data output, so enable this option only if you know what you are doing. Be especially careful when using the Markdown, General HTML Support, and HTML embed features.

# Autosave feature

The Autosave feature allows you to automatically save the data (e.g. send it to the server) when needed. This can happen, for example, when the user changes the content.

Please refer to the Autosave guide for details.

# Handling users exiting the page

An additional concern when integrating the editor into your website is that the user may mistakenly leave before saving the data. This problem is automatically handled by the autosave feature, but if you do not use it and instead choose different integration methods, you should consider handling these two scenarios:

  • The user leaves the page before saving the data (e.g. mistakenly closes a tab or clicks some link).
  • The user saved the data, but there are some pending actions like an image upload.

To handle the former situation you can listen to the native window#beforeunload event. The latter situation can be handled by using the CKEditor%nbsp;5 PendingActions plugin.

# Demo

The example below shows how all these mechanisms can be used together to enable or disable a “Save” button and block the user from leaving the page without saving the data.

The PendingActions plugin is unavailable in any of the builds by default so you need to install it.

// Note: We need to build the editor from source.
// We cannot use existing builds in this case.
import { ClassicEditor } from '@ckeditor/ckeditor5-editor-classic';

import { PendingActions } from '@ckeditor/ckeditor5-core';

let isDirty = false;

ClassicEditor
    .create( document.querySelector( '#editor' ), {
        plugins: [
            PendingActions,

            // ... other plugins
        ]
    } )
    .then( editor => {
        window.editor = editor;

        handleStatusChanges( editor );
        handleSaveButton( editor );
        handleBeforeunload( editor );
    } )
    .catch( err => {
        console.error( err.stack );
    } );

// Handle clicking the "Save" button by sending the data to a
// fake HTTP server (emulated here with setTimeout()).
function handleSaveButton( editor ) {
    const saveButton = document.querySelector( '#save' );
    const pendingActions = editor.plugins.get( 'PendingActions' );

    saveButton.addEventListener( 'click', evt => {
        const data = editor.getData();

        // Register the action of saving the data as a "pending action".
        // All asynchronous actions related to the editor are tracked like this,
        // so later on you only need to check `pendingActions.hasAny` to check
        // whether the editor is busy or not.
        const action = pendingActions.add( 'Saving changes' );

        evt.preventDefault();

        // Save the data to a fake HTTP server.
        setTimeout( () => {
            pendingActions.remove( action );

            // Reset isDirty only if the data did not change in the meantime.
            if ( data == editor.getData() ) {
                isDirty = false;
            }

            updateStatus( editor );
        }, HTTP_SERVER_LAG );
    } );
}

// Listen to new changes (to enable the "Save" button) and to
// pending actions (to show the spinner animation when the editor is busy).
function handleStatusChanges( editor ) {
    editor.plugins.get( 'PendingActions' ).on( 'change:hasAny', () => updateStatus( editor ) );

    editor.model.document.on( 'change:data', () => {
        isDirty = true;

        updateStatus( editor );
    } );
}

// If the user tries to leave the page before the data is saved, ask
// them whether they are sure they want to proceed.
function handleBeforeunload( editor ) {
    const pendingActions = editor.plugins.get( 'PendingActions' );

    window.addEventListener( 'beforeunload', evt => {
        if ( pendingActions.hasAny ) {
            evt.preventDefault();
        }
    } );
}

function updateStatus( editor ) {
    const saveButton = document.querySelector( '#save' );

    // Disables the "Save" button when the data on the server is up to date.
    if ( isDirty ) {
        saveButton.classList.add( 'active' );
    } else {
        saveButton.classList.remove( 'active' );
    }

    // Shows the spinner animation.
    if ( editor.plugins.get( 'PendingActions' ).hasAny ) {
        saveButton.classList.add( 'saving' );
    } else {
        saveButton.classList.remove( 'saving' );
    }
}

How to understand this demo:

  • The button changes to “Saving…” when the data is being sent to the server or there are any other pending actions (e.g. an image being uploaded).
  • You will be asked whether you want to leave the page if an image is being uploaded or the data has not been saved successfully yet. You can test that by dropping a big image into the editor or changing the “HTTP server lag” to a high value (e.g. 9000ms) and clicking the “Save” button. These actions will make the editor “busy” for a longer time – try leaving the page then.

Change the content of this editor, then save it on the server.

HTTP server lag (ms):

Server data:

<p>Change the content of this editor, then save it on the server.</p>

What’s next

Having read this guide, you know how to communicate with the editor, but remember that CKEditor 5 offers a rich API to interact with it. Check out the API and events guide for more.